is a powerful draconic deity, who has the same name as Bahamut from Arabic mythology.
Introduced in the 1st Edition of Advanced Dungeons & Dragons (AD&D) and continuing into 2004's release of Complete Divine, Bahamut, the Platinum Dragon, is the King of the Good Dragons.
Whether they're frothing savages from the craglands, religiously fervent zealots of the god of war, or the legendary battleraging kuldjargh, dwarven berserkers are brave warriors capable of entering a frenzied rage through ritualistic singing and/or drinking.
Legend has it that they have been touched by the gods, and they firmly believe that if they die in battle they will return to the land of the living even stronger than before.
Our DM throws mobs quite a bit and my character would cleave through them and/or nuke the boss.
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He is a deity of good dragonkind (usually, but not exclusively, referring to metallic dragons) and a member of the default pantheon of D&D gods.
His counterpart in Dragonlance is Paladine (though many regard the two as separate beings). He is also referred to as the God of Dragons or the Lord of the North Wind.
Bahamut's personal name is derived from the Bahamut of Arabic mythology, an elephant-headed fish that supports the world.
In many campaign settings, the draconic pantheon of gods consists of the leader Io, and his children Aasterinian, Bahamut, Chronepsis, Faluzure, and Tiamat.
Other draconic gods may be present in different campaign settings.
So pick this class if you want to be the Tank and also do tons of Damage.
This is all mechanical optimization for a Barbarian character.